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Team Attributes

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Team Attributes Empty Team Attributes

Post by Fluxy Tue 02 Aug 2016, 11:47 am

For the remaining pre-season games in the Summer tournament, all sides are to trial the attribute system. 

Below is the list of attributes for each side to choose from: each side are entitled to pick four attributes, two for defence and two for attack
These characteristics are to be used as traits for you side and the style in which you wish you team to play in a game. There will be some cases where some attributes can negate others, however, in most cases these traits can be implemented to help break a side down, or prevent a side from overcoming your defence. 

Attacking TraitsDefending Traits
Phase Attack: Attacks build momentum until an opportunity arises. Blitz Defence: Your side is known for Blitz and excels at it
Line out moves: Line out moves which ensure clean possession or a clever move within the line.Drift Defence: Your side is known for the drift and maintaining the line and excels at it.
Scrum moves: Moves off the scrum, involving the scrumhalf and the back row, to create space for the back line or get a loose into space. Maul Defence: Legally can slow up a maul or stop them gaining headway. 
Kick Chase: Organised kick and chase to attempt to regain possession. Choke Tackle: Your defence will take the opportunity to hold the ball up to gain the scrum. 
Territorial Kicking: Looking to pin back sides and kick for open spaces or touch.Breakdown - Slowing up ball: The defenders can get over the ball to slow it up and prevent the attack from building momentum and allowing your defence to set. 
Breakdown - Clearing: Ensuring the possession is clean and quick with quick support to the breakdownBreakdown - Turnover possession: Your side is recognised to pick off turnovers at the breakdown, by getting the ball and gaining the penalty. 
Offloading in the tackle: Moving the point of attack preventing a defence to set and keeping play fluid.Breakdown - Organised Ruck defence: with guards and body guards set, allowing the rest of the line to set off them. 
Counter Attacking: Receiving the ball down field, your players will look to attack with ball in hand, thriving in the broken field and open spaces. Gang Tackle: Defenders will look to get up in pairs to smash the ball carrier back. 
First phase attack/strike moves: Will look to break the defence, with either a bust through or a clever move to create a gap.Chop Tackle: Tacklers look to get low and chop down attackers before gaining momentum or metres over the gain line.  
Breakdown - Turnovers: Instead of gaining the penalty at the breakdown from a poach, the player will look to get the ball and present the opportunity to attack.-


Last edited by Fluxy on Tue 22 Aug 2017, 9:16 am; edited 2 times in total

Fluxy
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Post by ChequeredJersey Tue 02 Aug 2016, 12:50 pm

Can we encourage people to please try to pick attributes that are realistic with their squad? Ie, if your 10s are like Morne Steyn, harder to use strike moves?
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Post by ChequeredJersey Tue 02 Aug 2016, 12:52 pm

Do we stick to the same ones all season? How often can we swap?
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Post by BamBam Tue 02 Aug 2016, 1:33 pm

I would just ignore the attribute as a factor if it was along the lines of Steyn and Barritt as a 10-12 combo running strike moves

Think we're just picking for the rest of the summer tournament now as a trial, and will reevaluate before the season

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Post by Steven_Sharks Tue 02 Aug 2016, 2:33 pm

Quins choose counter attacking and phase attack for attack

And chop tackle and breakdown - turnover possession in defence

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Post by BamBam Wed 03 Aug 2016, 8:48 am

Falcons choose

Counter attacking and phase attack for attack
Breakdown - slow up ball and blitz defence

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Post by Fluxy Wed 03 Aug 2016, 12:12 pm

Tigers Attributes
Defensive TraitsAttacking Traits
Drift Defence: Your side is known for the drift and maintaining the line and excels at it.Breakdown - Clearing: Ensuring the possession is clean and quick with quick support to the breakdown
Breakdown - Slowing up ball: The defenders can get over the ball to slow it up and prevent the attack from building momentum and allowing your defence to set. Offloading in the tackle: Moving the point of attack preventing a defence to set and keeping play fluid.
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Chiefs Attributes
Defensive TraitsAttacking Traits
Blitz Defence: Your side is known for Blitz and excels at itCounter Attacking: Receiving the ball down field, your players will look to attack with ball in hand, thriving in the broken field and open spaces. 
Chop Tackle: Tacklers look to get low and chop down attackers before gaining momentum or metres over the gain line.  Offloading in the tackle: Moving the point of attack preventing a defence to set and keeping play fluid.

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Post by Sgt_Pooly Thu 04 Aug 2016, 7:36 am

Saracens choose:

Defensive:

Breakdown - Slowing up ball: The defenders can get over the ball to slow it up and prevent the attack from building momentum and allowing your defence to set.

Breakdown - Turnover possession: Your side is recognised to pick off turnovers at the breakdown, by getting the ball and gaining the penalty

Attacking:

Territorial Kicking: Looking to pin back sides and kick for open spaces or touch

Offloading in the tackle: Moving the point of attack preventing a defence to set and keeping play fluid.


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Post by prop_lyd Thu 04 Aug 2016, 9:50 am

Worcester choose:

Defensive:

Breakdown - Slowing up ball: The defenders can get over the ball to slow it up and prevent the attack from building momentum and allowing your defence to set.

Breakdown - Turnover possession: Your side is recognised to pick off turnovers at the breakdown, by getting the ball and gaining the penalty

Attacking:
Breakdown - Clearing: Ensuring the possession is clean and quick with quick support to the breakdown

First phase attack/strike moves: Will look to break the defence, with either a bust through or a clever move to create a gap.
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Post by Steven_Sharks Sun 07 Aug 2016, 4:33 pm

Seen what I think are a couple of issues with the Attributes when predicting.

I think that the line out one and the Breakdown -  turnover possession are more to do with personnel than training?


For example 

Sarries both have to breakdown attributes for defence but this doesn't mean that for me Haskell and Hardie would suddenly become better at the breakdown than Pocock and Burger would be for Saints as they simply aren't at the level in terms of turnover ability. Do I have to presume Sarries get on top or is it still down to ability?

Also if Saints weren't to choose Breakdown turnover as an attribute would that mean that they suddenly aren't as strong in this area. 

I feel that those two attributes are more down to personnel than training. Am I wrong here or am I misunderstanding the attributes.

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Post by Sgt_Pooly Sun 07 Aug 2016, 5:01 pm

See what you mean Steve.

I went that way as I had a number of options in Cole, Hughes, Hardie, Haskell etc so thought it would back that up a bit.

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Post by Steven_Sharks Sun 07 Aug 2016, 5:19 pm

But i think you're strong at the breakdown regardless of the attribute due to the personnel you have in the pack. I understand why the slow down ball and clearing breakdowns is there as they are tactical but turnovers arent

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Post by CJB Tue 06 Sep 2016, 5:51 pm

Bath pick
First phase attack/strike moves: Will look to break the defence, with either a bust through or a clever move to create a gap.
Breakdown - Clearing: Ensuring the possession is clean and quick with quick support to the breakdown

Blitz Defence: Your side is known for Blitz and excels at it
Breakdown - Turnover possession: Your side is recognised to pick off turnovers at the breakdown, by getting the ball and gaining the penalty. 

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Post by ChequeredJersey Tue 04 Jul 2017, 9:41 am

Attributes for Summer Cup:

Attack:

Breakdown - Clearing: Ensuring the possession is clean and quick with quick support to the breakdown

Phase Attack: Attacks build momentum until an opportunity arises.

Defence:

Breakdown - Slowing up ball: The defenders can get over the ball to slow it up and prevent the attack from building momentum and allowing your defence to set

Maul Defence: Legally can slow up a maul or stop them gaining headway.
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